Objects scattered around often give you the upper hand in such instances.
#KATANA ZERO ALL SWORDS HOW TO#
Some enemies are armored and carry riot shields, making them impervious to frontal assault, and you will keep dying unless you learn how to circumvent them. With a quick swipe of the sword, you can kill a goon right next to the other and then slow down time to deflect a bullet at an armed soldier rushing to check on the other two. One common scenario involves kicking a door to kill the enemy standing on the other side. To assist you even further, Zero has the ability to slow down time which gives you an opportunity to dodge enemy attacks, evade incoming shots or even deflect them with a swift swipe of his curved sword. And surprisingly, it doesn’t make gameplay feel repetitive in the slightest. Throughout the whole game, Zero wields only a single weapon: you guessed it, a katana. Better yet, so long as you learn from your mistakes, the game never reaches a level of frustration. The prospect of dying from one hit forces you to continuously improve and study your enemies.
Don’t get me wrong though, you’ll die a lot, but not nearly as often as in Hotline Miami. If you’ve never played Hotline Miami, then this might scare you off. It follows a similar formula: all enemies die from a single hit.
After all, both games share the same publisher: Devolver Digital. Katana Zero may as well be considered a spiritual successor to the Hotline Miami series. To put it simply, any given level involves killing a bunch of goons, finding the target and neutralizing him or her accordingly. Playing as a samurai assassin Zero, you’re tasked by a mysterious employer with eliminating various targets. What pops into your mind whenever you think of cyberpunk? A futuristic metropolis? Body augmentations? Government surveillance? Underneath a lot of neon luster, Katana Zero has all this and more.